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Tag: 2019

Home » 2019

A Flexible Neural Renderer for Material Visualization

Neural Rendering SVBRDF U-Net
A Flexible Neural Renderer for Material Visualization

Aakash KT, Parikshit Sakurikar, Saurabh Saini, P. J. Narayanan

IIIT Hyderabad; DreamVu Inc.

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Abstract

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material parameters and uses a standard path tracing engine for visual feedback. A lot of time may be spent in iterative selection and rendering of materials at an appropriate quality. In this work, we propose a convolutional neural network based workflow which quickly generates high-quality ray traced material visualizations on a shaderball. Our novel architecture allows for control over environment lighting and assists material selection along with the ability to render spatially-varying materials. Additionally, our network enables control over environment lighting which gives an artist more freedom and provides better visualization of the rendered material. Comparison with state-of-the-art denoising and neural rendering techniques suggests that our neural renderer performs faster and better. We provide a interactive visualization tool and release our training dataset to foster further research in this area.

Related Works

Material modelling; Material acquisition; Rendering as Denoising; Image-based relighting; Neural rendering

2019 SIGGRAPH ASIA

Inverse Path Tracing for Joint Material and Lighting Estimation

Lighting Estimation Material Estimation Path Tracing
Inverse Path Tracing for Joint Material and Lighting Estimation

Dejan Azinovi?, Tzu-Mao Li, Anton Kaplanyan, Matthias Nie

Technical University of Munich; MIT CSAIL; Facebook Reality Labs

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Abstract

Modern computer vision algorithms have brought significant advancement to 3D geometry reconstruction. However, illumination and material reconstruction remain less studied, with current approaches assuming very simplified models for materials and illumination. We introduce Inverse Path Tracing, a novel approach to jointly estimate the material properties of objects and light sources in indoor scenes by using an invertible light transport simulation. We assume a coarse geometry scan, along with corresponding images and camera poses. The key contribution of this work is an accurate and simultaneous retrieval of light sources and physically based material properties (e.g., diffuse reflectance, specular reflectance, roughness, etc.) for the purpose of editing and re-rendering the scene under new conditions. To this end, we introduce a novel optimization method using a differentiable Monte Carlo renderer that computes derivatives with respect to the estimated unknown illumination and material properties. This enables joint optimization for physically correct light transport and material models using a tailored stochastic gradient descent.

2019 CVPR

Neural Illumination: Lighting Prediction for Indoor Environments

Lighting Estimation
Neural Illumination: Lighting Prediction for Indoor Environments

Shuran Song, Thomas Funkhouser

Google; Princeton University

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  • pdf
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Abstract

This paper addresses the task of estimating the light arriving from all directions to a 3D point observed at a selected pixel in an RGB image. This task is challenging because it requires predicting a mapping from a partial scene observation by a camera to a complete illumination map for a selected position, which depends on the 3D location of the selection, the distribution of unobserved light sources, the occlusions caused by scene geometry, etc. Previous methods attempt to learn this complex mapping directly using a single black-box neural network, which often fails to estimate high-frequency lighting details for scenes with complicated 3D geometry. Instead, we propose "Neural Illumination" a new approach that decomposes illumination prediction into several simpler differentiable sub-tasks: 1) geometry estimation, 2) scene completion, and 3) LDR-to-HDR estimation. The advantage of this approach is that the sub-tasks are relatively easy to learn and can be trained with direct supervision, while the whole pipeline is fully differentiable and can be fine-tuned with end-to-end supervision. Experiments show that our approach performs significantly better quantitatively and qualitatively than prior work.

2019 CVPR

The Relightables: Volumetric Performance Capture of Humans with Realistic Relighting

3D Reconstruction Depth Estimation Light Stage Reflectance Field Reflectance Measurement Semantic Segmentation VGG
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