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Tag: 2023

Home » 2023 » Page 5

DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation

Image Editing Text-to-Image

Nataniel Ruiz, Yuanzhen Li, Varun Jampani, Yael Pritch, Michael Rubinstein, Kfir Aberman

Google Research; Boston University

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Abstract

Large text-to-image models achieved a remarkable leap in the evolution of AI, enabling high-quality and diverse synthesis of images from a given text prompt. However, these models lack the ability to mimic the appearance of subjects in a given reference set and synthesize novel renditions of them in different contexts. In this work, we present a new approach for

2023 CVPR

BBDM: Image-to-image Translation with Brownian Bridge Diffusion Models

Brownian Bridge Diffusion Model Image-to-Image Translation

Bo Li, Kaitao Xue, Bin Liu, Yu-Kun Lai

Nanchang Hangkong University; Cardiff University

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Abstract

Image-to-image translation is an important and challenging problem in computer vision and image processing. Diffusion models (DM) have shown great potentials for high-quality image synthesis, and have gained competitive performance on the task of image-to-image translation. However, most of the existing diffusion models treat image-to-image translation as conditional generation processes, and suffer heavily from the gap between distinct domains. In this paper, a novel image-to-image translation method based on the Brownian Bridge Diffusion Model (BBDM) is proposed, which models image-to-image translation as a stochastic Brownian bridge process, and learns the translation between two domains directly through the bidirectional diffusion process rather than a conditional generation process. To the best of our knowledge, it is the first work that proposes Brownian Bridge diffusion process for image-to-image translation. Experimental results on various benchmarks demonstrate that the proposed BBDM model achieves competitive performance through both visual inspection and measurable metrics.

2023 CVPR

Controlled and Conditional Text to Image Generation with Diffusion Prior

Image Editing Pretrained LDM

Pranav Aggarwal, Hareesh Ravi, Naveen Marri, Sachin Kelkar, Fengbin Chen, Vinh Khuc, Midhun Harikumar, Ritiz Tambi, Sudharshan Reddy Kakumanu, Purvak Lapsiya, Alvin Ghouas, Sarah Saber, Malavika Ramprasad, Baldo Faieta, Ajinkya Kale

Adobe Applied Research

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Abstract

Denoising Diffusion models have shown remarkable performance in generating diverse, high quality images from text. Numerous techniques have been proposed on top of or in alignment with models like Stable Diffusion and Imagen that generate images directly from text. A lesser explored approach is DALLE-2\'s two step process comprising a Diffusion Prior that generates a CLIP image embedding from text and a Diffusion Decoder that generates an image from a CLIP image embedding. We explore the capabilities of the Diffusion Prior and the advantages of an intermediate CLIP representation. We observe that Diffusion Prior can be used in a memory and compute efficient way to constrain the generation to a specific domain without altering the larger Diffusion Decoder. Moreover, we show that the Diffusion Prior can be trained with additional conditional information such as color histogram to further control the generation. We show quantitatively and qualitatively that the proposed approaches perform better than prompt engineering for domain specific generation and existing baselines for color conditioned generation. We believe that our observations and results will instigate further research into the diffusion prior and uncover more of its capabilities.

2023

On Distillation of Guided Diffusion Models

Image Editing Pretrained LDM

Chenlin Meng, Robin Rombach, Ruiqi Gao, Diederik P. Kingma, Stefano Ermon, Jonathan Ho, Tim Salimans

Stanford University; Stability AI; LMU Munich; Google Research, Brain Team

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Abstract

Classifier-free guided diffusion models have recently been shown to be highly effective at high-resolution image generation, and they have been widely used in large-scale diffusion frameworks including DALLE-2, Stable Diffusion and Imagen. However, a downside of classifier-free guided diffusion models is that they are computationally expensive at inference time since they require evaluating two diffusion models, a class-conditional model and an unconditional model, tens to hundreds of times. To deal with this limitation, we propose an approach to distilling classifier-free guided diffusion models into models that are fast to sample from: Given a pre-trained classifier-free guided model, we first learn a single model to match the output of the combined conditional and unconditional models, and then we progressively distill that model to a diffusion model that requires much fewer sampling steps. For standard diffusion models trained on the pixel-space, our approach is able to generate images visually comparable to that of the original model using as few as 4 sampling steps on ImageNet 64x64 and CIFAR-10, achieving FID/IS scores comparable to that of the original model while being up to 256 times faster to sample from. For diffusion models trained on the latent-space (e.g., Stable Diffusion), our approach is able to generate high-fidelity images using as few as 1 to 4 denoising steps, accelerating inference by at least 10-fold compared to existing methods on ImageNet 256x256 and LAION datasets. We further demonstrate the effectiveness of our approach on text-guided image editing and inpainting, where our distilled model is able to generate high-quality results using as few as 2-4 denoising steps.

2023 CVPR

Real-Time Neural Appearance Models

Neural BRDF Real-Time Rendering

Tizian Zeltner, Fabrice Rousselle, Andrea Weidlich, Petrik Clarberg, Jan Nov

NVIDIA, Global

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Abstract

We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes learned hierarchical textures that are interpreted using neural decoders, which produce reflectance values and importance-sampled directions. To best utilize the modeling capacity of the decoders, we equip the decoders with two graphics priors. The first prior -- transformation of directions into learned shading frames -- facilitates accurate reconstruction of mesoscale effects. The second prior -- a microfacet sampling distribution -- allows the neural decoder to perform importance sampling efficiently. The resulting appearance model supports anisotropic sampling and level-of-detail rendering, and allows baking deeply layered material graphs into a compact unified neural representation. By exposing hardware accelerated tensor operations to ray tracing shaders, we show that it is possible to inline and execute the neural decoders efficiently inside a real-time path tracer. We analyze scalability with increasing number of neural materials and propose to improve performance using code optimized for coherent and divergent execution. Our neural material shaders can be over an order of magnitude faster than non-neural layered materials. This opens up the door for using film-quality visuals in real-time applications such as games and live previews.

2023

Segment Anything

Promptable Segmentation SAM

Alexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao, Chloe Rolland, Laura Gustafson, Tete Xiao, Spencer Whitehead, Alexander C. Berg, Wan-Yen Lo, Piotr Doll

Meta AI Research, FAIR

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Abstract

We introduce the Segment Anything (SA) project: a new task, model, and dataset for image segmentation. Using our efficient model in a data collection loop, we built the largest segmentation dataset to date (by far), with over 1 billion masks on 11M licensed and privacy respecting images. The model is designed and trained to be promptable, so it can transfer zero-shot to new image distributions and tasks. We evaluate its capabilities on numerous tasks and find that its zero-shot performance is impressive -- often competitive with or even superior to prior fully supervised results. We are releasing the Segment Anything Model (SAM) and corresponding dataset (SA-1B) of 1B masks and 11M images at https://segment-anything.com to foster research into foundation models for computer vision.

2023

TEXTure: Text-Guided Texturing of 3D Shapes

Pretrained LDM Text-Guided Texture Synthesis

Elad Richardson, Gal Metzer, Yuval Alaluf, Raja Giryes, Daniel Cohen-Or

Tel Aviv University

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Abstract

In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D model from different viewpoints. Yet, while depth-to-image models can create plausible textures from a single viewpoint, the stochastic nature of the generation process can cause many inconsistencies when texturing an entire 3D object. To tackle these problems, we dynamically define a trimap partitioning of the rendered image into three progression states, and present a novel elaborated diffusion sampling process that uses this trimap representation to generate seamless textures from different views. We then show that one can transfer the generated texture maps to new 3D geometries without requiring explicit surface-to-surface mapping, as well as extract semantic textures from a set of images without requiring any explicit reconstruction. Finally, we show that TEXTure can be used to not only generate new textures but also edit and refine existing textures using either a text prompt or user-provided scribbles. We demonstrate that our TEXTuring method excels at generating, transferring, and editing textures through extensive evaluation, and further close the gap between 2D image generation and 3D texturing.

2023

GigaGAN: Scaling up GANs for Text-to-Image Synthesis

GAN Text-to-Image Synthesis
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