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Tag: TOG

Home » TOG

Ultra-high Resolution SVBRDF Recovery From a Single Image

Material Estimation

Jie Guo, Shuichang Lai, Qinghao Tu, Chengzhi Tao, Changqing Zou, Yanwen Guo, Jie Guo

Nanjing University; Zhejiang University

Portals
  • pdf
  • Publisher
Abstract

Existing convolutional neural networks have achieved great success in recovering Spatially Varying Bidirectional Surface Reflectance Distribution Function (SVBRDF) maps from a single image. However, they mainly focus on handling low-resolution (e.g., 256 × 256) inputs. Ultra-High Resolution (UHR) material maps are notoriously difficult to acquire by existing networks because (1) finite computational resources set bounds for input receptive fields and output resolutions, and (2) convolutional layers operate locally and lack the ability to capture long-range structural dependencies in UHR images. We propose an implicit neural reflectance model and a divide-and-conquer solution to address these two challenges simultaneously. We first crop a UHR image into low-resolution patches, each of which are processed by a local feature extractor to extract important details. To fully exploit long-range spatial dependency and ensure global coherency, we incorporate a global feature extractor and several coordinate-aware feature assembly modules into our pipeline. The global feature extractor contains several lightweight material vision transformers that have a global receptive field at each scale and have the ability to infer long-term relationships in the material. After decoding globally coherent feature maps assembled by coordinate-aware feature assembly modules, the proposed end-to-end method is able to generate UHR SVBRDF maps from a single image with fine spatial details and consistent global structures.

Related Works

SVBRDF Recovery from Multiple Images; SVBRDF Recovery from Single Images; Vision Transformers

Comparisons

HANet, Guided

2023 TOG

SpongeCake: A Layered Microflake Surface Appearance Model

Layered Material
SpongeCake: A Layered Microflake Surface Appearance Model

Beibei Wang, Wenhua Jin, Miloš Hašan, Ling-Qi Yan

Nankai University; Nanjing University of Science and Technology; Adobe Research; University of California, Santa Barbara

Portals
  • pdf
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  • Publisher
Abstract

In this paper, we propose SpongeCake: a layered BSDF model where each layer is a volumetric scattering medium, defined using microflake or other phase functions. We omit any reflecting and refracting interfaces between the layers. The first advantage of this formulation is that an exact and analytic solution for single scattering, regardless of the number of volumetric layers, can be derived. We propose to approximate multiple scattering by an additional single-scattering lobe with modified parameters and a Lambertian lobe. We use a parameter mapping neural network to find the parameters of the newly added lobes to closely approximate the multiple scattering effect. Despite the absence of layer interfaces, we demonstrate that many common material effects can be achieved with layers of SGGX microflake and other volumes with appropriate parameters. A normal mapping effect can also be achieved through mapping of microflake orientations, which avoids artifacts common in standard normal maps. Thanks to the analytical formulation, our model is very fast to evaluate and sample. Through various parameter settings, our model is able to handle many types of materials, like plastics, wood, cloth, etc., opening a number of practical applications.

Related Works

Layered material models; Microflake models; Microfacet multiple scattering; Single scattering in volumetric layers; Neural networks for material appearance

2022 TOG

The Relightables: Volumetric Performance Capture of Humans with Realistic Relighting

3D Reconstruction Depth Estimation Light Stage Reflectance Field Reflectance Measurement Semantic Segmentation VGG
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